AI Insights · Timothy · April 2024
Top 5 Puzzle and Riddle Games on iOS in Ecuador: Q1 2024
The first quarter of 2024 saw varying performance trends for the top 5 puzzle and riddle games on iOS in Ecuador, with some apps experiencing growth in downloads and active users while others faced declines.
In the first quarter of 2024, the top 5 puzzle and riddle games on iOS in Ecuador demonstrated a mix of performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared, based on data from Sensor Tower.
Brain Test: Tricky Puzzles from UNICO STUDIO experienced fluctuations in weekly revenue, peaking at $42 in mid-January before settling around $15 to $28 towards the end of March. Weekly downloads showed a consistent pattern, starting at 490 in the first week of January and ending at 484 in the last week of March. Active users saw a slight decline from 3.8K at the beginning of the quarter to 3.1K in early February, then gradually increased to 3.5K by the end of March.
Flashback: Tricky Fun Riddles by Radiant Cat Studio had a relatively stable revenue stream, with weekly earnings mostly between $42 and $70, except for a dip to $25 in mid-March. Downloads saw a significant spike to 934 in the final week of March, up from 465 in the first week of January. Active users also showed an upward trend, starting at 798 in January and reaching 1.1K by the end of March.
IQ Boost: Training Brain Games from Brightika, Inc. had a modest revenue, peaking at $17 in late February. Weekly downloads saw a notable increase to 1.1K in early February before stabilizing around 207 to 289 for the rest of the quarter. Active users initially peaked at 2.6K in early February before gradually declining to 1.2K by the end of March.
Riddle Test: Brain Teaser Game by Kidding Box showed a strong revenue growth, starting at $14 in mid-February and peaking at $60 in mid-March. Downloads increased significantly from 183 in early January to a peak of 525 in mid-March before dropping to 138 by the end of the quarter. Active users followed a similar trend, rising from 391 in January to 870 in mid-March, then declining to 502 by the end of March.
Thief Puzzle: to pass a level from TapNation had minimal revenue throughout the quarter. Downloads started at 277 in early January and saw a gradual decline, ending at 116 in the last week of March. Active users decreased from 772 in early January to 495 by the end of March.
For more detailed insights and data, visit Sensor Tower.